5/7/2023 0 Comments Simairport eam![]() ![]() Sandbox: Starts with a prebuilt airport with everthing you need and $250.000, if you go below $0 you can still spend as much money you want.įrom Scratch Mode: Gain an extra $250.000 and you don't have anything on your lot, this is considered hard mode This is the menu you are presented with when you start a new gameĬareer: Starts with a prebuilt airport with everthing you need and $250.000, if you go below $0 you can't use any money untill you gain a positive balance again. TL DR The goal is whatever you want it to be for now! On one of my maps, I left it on overnight and woke up to six million dollars.I think before we go too much into the game we should start talking about the goal of the game.Īs of now it's a sandbox game with no real goal like Prison Architect was in it's early stages, really the only thing you can do for now is make everyone happy and fulfill the goals of the different airlines to make them fly at your airport. This is a great time to leave the game on 10x speed and go get a coffee or make some food. Having bumped up our prices, we should now be well on our way to making $50,000+ per day. ![]() We’ll have to upgrade ticketing and security to match, and maybe build a control tower now, as well. With two gates, we can serve twice as many flights. It will impact the airline satisfaction experiment on your own to figure out what works. We can easily start pulling in a lot more money than the default with even the most basic of airport facilities. Let’s bump up the runway prices and double the passenger price. When Pricing is complete, we can open the pricing menu: Start with a PAPI, which is a runway upgrade that is only $7,000. While we’re waiting, let’s take some of our money and make the airport a little more attractive to airlines. Are they making it to the flights on time? Is there a security bottleneck? Let’s just add more security, to be safe. Monitor the planes coming in and out, and observe the flow of passengers. Set her to work researching “Pricing.” We’ll just let the game run on 10x speed. Remember that we researched Finance earlier? Now we’ll hire a CFO and build her an office. We should have a fully functional and profitable airport at this point with about $500,000 left in the bank. Even with the minimum airport, we can land the Boeing 737, which carries 140 passengers. We also make more money when bigger planes with more passengers land. So we want to keep the schedule completely full. Now remember that for every hour a plane doesn’t use our airport we’re losing money. We’re about to schedule some flights, but first let’s add some lights to that runway, so we can schedule night flights. Later, when the airport gets much busier, it will become necessary. Our workers will carry the baggage around without it. We don’t actually need to build any baggage infrastructure just yet. We need to remember to fence off the secure area and hire all the relevant staff. Wherever on the map this part ends up, let’s relocate our Pickup and Dropoff zones near it as well.īut wait! The airport isn’t usable yet. ![]() This is a good place to put our ticketing area and baggage claim. Now we’ve run out of room so let’s expand a little further towards the road. In this one, I expanded the seating area a little farther back. Happier passengers will allow us to charge more money to use the airport. These aren’t just cosmetic, they all have a purpose. Notice we can still put in some comforts for passengers. Now we have the gate built, let’s build the terminal backwards from it. To cut costs, we’ll put the gate directly across from the runway. A small one is fine, but you have enough money to succeed starting from medium as well. The first thing we’ll need is a runway, connected by taxiway. I hire anywhere from 4 to 10 depending on how impatient I feel. Now we have a huge plot of land and a clean slate.īefore we do anything, let’s open Research and click up on Finance. We’ll start our game on an extra large map from scratch in career mode. Like Bob Ross, I encourage you to bring your own sense of creativity and do your own thing in your own airport, and any mistakes we make will be happy little accidents. This is intended to be a general guide and not a specific set of steps you must follow. ![]()
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